Incremental game mechanics applied to text annotation C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019 | 28 | 2019 |
Experiment-driven development of a gwap for marking segments in text C Madge, J Chamberlain, U Kruschwitz, M Poesio Extended Abstracts Publication of the Annual Symposium on Computer-Human …, 2017 | 23 | 2017 |
Progression in a language annotation game with a purpose C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Proceedings of the AAAI Conference on Human Computation and Crowdsourcing 7 …, 2019 | 11 | 2019 |
Crowdsourcing and aggregating nested markable annotations C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio Association for Computational Linguistics, 2019 | 9 | 2019 |
Making text annotation fun with a clicker game C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio Proceedings of the 14th International Conference on the Foundations of …, 2019 | 8 | 2019 |
The design of a clicker game for text labelling C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio 2019 IEEE Conference on Games (CoG), 1-4, 2019 | 7 | 2019 |
Lingotowns: A virtual world for natural language annotation and language learning C Madge, J Brightmore, D Kicikoglu, F Althani, R Bartle, J Chamberlain, ... Extended Abstracts of the 2022 Annual Symposium on Computer-Human …, 2022 | 6 | 2022 |
Testing TileAttack with Three Key Audiences C Madge, M Poesio, U Kruschwitz, J Chamberlain Proceedings of the 2018 LREC Workshop “Games and Gamification for Natural …, 2018 | 5 | 2018 |
Large Language Models as Minecraft Agents C Madge, M Poesio arXiv preprint arXiv:2402.08392, 2024 | 4 | 2024 |
Coreference annotation of an arabic corpus using a virtual world game WA Aliady, A Aloraini, C Madge, J Yu, R Bartle, M Poesio Proceedings of the Seventh Arabic Natural Language Processing Workshop …, 2022 | 4 | 2022 |
Less text, more visuals: Evaluating the onboarding phase in a GWAP for NLP F Althani, C Madge, M Poesio Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022 | 4 | 2022 |
Gamifying language resource acquisition CJ Madge Queen Mary University of London, 2020 | 3 | 2020 |
A llm benchmark based on the minecraft builder dialog agent task C Madge, M Poesio arXiv preprint arXiv:2407.12734, 2024 | 2 | 2024 |
Metrics of games-with-a-purpose for NLP applications J Chamberlain, R Bartle, U Kruschwitz, C Madge, M Poesio University of Essex, 2017 | 2 | 2017 |
Testing game mechanics in games with a purpose for NLP applications C Madge, J Chamberlain, R Bartle, U Kruschwitz, M Poesio University of Essex and Queen Mary University, 2017 | 2 | 2017 |
Proceedings of the 10th Workshop on Games and Natural Language Processing@ LREC-COLING 2024 C Madge, J Chamberlain, K Fort, U Kruschwitz, S Lukin Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024 | | 2024 |
Using In-context Learning to Automate AI Image Generation for a Gamified Text Labelling Task F Althani, C Madge, M Poesio Proceedings of the 10th Workshop on Games and Natural Language Processing …, 2024 | | 2024 |
The Onboarding Phase in a Game for Text Labelling: Comparing the Effect of Animated vs. Textual Onboarding on Player Experience and Accuracy F Althani, C Madge, M Poesio 2023 IEEE Conference on Games (CoG), 1-8, 2023 | | 2023 |
ARCIDUCA: Annotating Reference and Coreference In Dialogue Using Conversational Agents in games M Poesio, R Bartle, J Chamberlain, J Hough, C Madge, D Perez-Llebana, ... | | 2022 |
Proceedings of the 9th Workshop on Games and Natural Language Processing within the 13th Language Resources and Evaluation Conference C Madge Proceedings of the 9th Workshop on Games and Natural Language Processing …, 2022 | | 2022 |