The Video Game Industry: Formation, Present State, and Future P Zackariasson Routledge, 2012 | 285* | 2012 |
Paradigm shifts in the video game industry P Zackariasson, TL Wilson Competitiveness Review: An International Business Journal 20 (2), 139-151, 2010 | 116 | 2010 |
Management of creativity in video game development: A case study P Zackariasson, M Walfisz, TL Wilson Services marketing quarterly 27 (4), 73-97, 2006 | 85 | 2006 |
Phronesis and Creativity: Knowledge Work in Video Game Development P Zackariasson, A Styhre, TL Wilson Creativity and innovation management 15 (4), 419-429, 2006 | 84 | 2006 |
Real-time strategy: Evolutionary game development M Walfisz, P Zackariasson, TL Wilson Business Horizons 49 (6), 487-498, 2006 | 62 | 2006 |
Internetworked after-sales service P Zackariasson, TL Wilson Industrial Marketing Management 33 (2), 75-86, 2004 | 59 | 2004 |
Virtual identities and market segmentation in marketing in and through massively multiplayer online games (MMOGs) P Zackariasson, N Wåhlin, TL Wilson Services Marketing Quarterly 31 (3), 275-295, 2010 | 47 | 2010 |
The business of gamification: a critical analysis M Dymek, P Zackariasson Taylor & Francis, 2016 | 43 | 2016 |
Video game marketing: a student textbook P Zackariasson, M Dymek Routledge, 2016 | 42 | 2016 |
Massively multiplayer online games: A 21st century service P Zackariasson, TL Wilson Proceedings of the Other Players Conference, 2004 | 20 | 2004 |
World builders: A study on the development of a massively multiplayer online role-playing game P Zackariasson Handelshögskolan vid Umeå universitet, 2007 | 19 | 2007 |
Creativity in the video game industry P Zackariasson, TL Wilson Creativity: Fostering, measuring and contexts, 2009 | 15 | 2009 |
Cyborg leadership: Including nonhuman actors in leadership P Zackariasson | 15 | 2003 |
Organisering kring hot och risk B Czarniawska, A Diedrich, T Engberg, U Eriksson-Zetterquist, ... | 14 | 2007 |
Arts and Business: Building a Common Ground for Understanding Society E Raviola, P Zackariasson Taylor & Francis, 2016 | 9 | 2016 |
Mentorship in academia P Zackariasson International Journal of Managing Projects in Business 7 (4), 734-738, 2014 | 9 | 2014 |
Game on: Competition and competitiveness in the video game industry P Zackariasson, TL Wilson Competition Forum 6 (1), 43, 2008 | 7 | 2008 |
Internal project marketing–A case study P Zackariasson, T Blomquist, TL Wilson Marketing Theory and Practice Conference Proceedings, 89-94, 2006 | 7 | 2006 |
EPM in video game development: Life amongst Lindblomian cyborgs P Zackariasson, T Blomquist, T Wilson | 7 | 2005 |
CAD and consequences in the Swedish architectural industry GO Boström, P Zackariasson, TL Wilson Services Marketing Quarterly 25 (2), 25-41, 2003 | 7 | 2003 |