The human side of human-chatbot interaction: A systematic literature review of ten years of research on text-based chatbots A Rapp, L Curti, A Boldi International Journal of Human-Computer Studies 151, 102630, 2021 | 345 | 2021 |
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic A Boldi, A Rapp, M Tirassa Human–Computer Interaction, 1-42, 2022 | 32 | 2022 |
How to implement educational robotics’ programs in Italian schools: A brief guideline according to an instructional design point of view GB Ronsivalle, A Boldi, V Gusella, C Inama, S Carta Technology, Knowledge and Learning 24, 227-245, 2019 | 29 | 2019 |
Commercial video games as a resource for mental health: A systematic literature review A Boldi, A Rapp Behaviour & Information Technology 41 (12), 2654-2690, 2022 | 28 | 2022 |
Quantifying the body: Body image, body awareness and self-tracking technologies A Boldi, A Rapp Quantifying Quality of Life: Incorporating Daily Life into Medicine, 189-207, 2022 | 10 | 2022 |
Exploring the lived experience of behavior change technologies: Towards an existential model of behavior change for HCI A Rapp, A Boldi ACM Transactions on Computer-Human Interaction 30 (6), 1-50, 2023 | 9 | 2023 |
Carta GB Ronsivalle, A Boldi, V Gusella, C Inama | 8 | 2019 |
Collaborating with a Text-Based Chatbot: An Exploration of Real-World Collaboration Strategies Enacted during Human-Chatbot Interactions A Rapp, A Boldi, L Curti, A Perrucci, R Simeoni Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 7 | 2023 |
Opening the black box: How staff training and development may affect the innovation of enterprises D Mate, A Carpaneto, C Tirassa, A Brizio, R Rezzonico, B Brassesco, ... The International Society for Professional Innovation Management (ISPIM), 2010 | 7 | 2010 |
“Is It Legit, To You?”. An Exploration of Players’ Perceptions of Cheating in a Multiplayer Video Game: Making Sense of Uncertainty A Boldi, A Rapp International Journal of Human–Computer Interaction, 1-21, 2023 | 5 | 2023 |
Exploring the impact of commercial wearable activity trackers on body awareness and body representations: A mixed-methods study on self-tracking A Boldi, A Silacci, MO Boldi, M Cherubini, M Caon, N Zufferey, ... Computers in Human Behavior 151, 108036, 2024 | 2 | 2024 |
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis A Boldi, A Rapp International Journal of Human-Computer Studies 180, 103141, 2023 | 2 | 2023 |
How do people ascribe humanness to chatbots? An analysis of real-world human-agent interactions and a theoretical model of humanness A Rapp, A Boldi, L Curti, A Perrucci, R Simeoni International Journal of Human–Computer Interaction, 1-24, 2023 | 2 | 2023 |
A Model to Select Train and Assess “Data Scientist” Professional Profile in Banks: Artificial Neural Networks and Information Technology Applied to the Human Resource Department GB Ronsivalle, A Boldi Proceedings of the International Academic Conference on Social Sciences …, 2017 | 2 | 2017 |
Commercial video games as a resource for mental health: A systematic A Boldi, A Rapp | 1 | 2023 |
Professionals, Streamers and Amateur Players: An Ethnography for Exploring Organizational Behaviours in Different Work-Play Conditions A Boldi, A Rapp, M Tirassa PSYCHOLOGICAL APPLICATIONS AND TRENDS, 410-414, 2022 | 1 | 2022 |
How can we engage people to map places suitable for the autistic population? A crowdsourced approach. A Rapp, F Cena, C Mattutino, C Schifanella, N Mauro, L Ardissono, ... PSYCHOBIT, 2020 | 1 | 2020 |
Artificial Intelligence Applied: Six Actual Projects in Big Organizations GB Ronsivalle, A Boldi Educational and Social Dimensions of Digital Transformation in Organizations …, 2019 | 1 | 2019 |
"Smart Pictures" of Italian Banks' Human Capital: a Software Tool for Mapping Competences and Planning Training Courses A Boldi, E Ciuffa, L Pavone, B Romani, GB Ronsivalle | 1* | |
Playing as the World Falls Apart: The Use of Video Games during the COVID-19 Crisis—the Case of Italy A Boldi, M Tirassa, A Rapp Gaming and Gamers in Times of Pandemic, 223, 2024 | | 2024 |