Digital Educational Computer Games Environments Supporting Education (DECGE-SE). T Jantakun, T Jantakoon Higher Education Studies 11 (2), 91-98, 2021 | 13 | 2021 |
A Common Framework for Artificial Intelligence in Higher Education (AAI-HE Mode). T Jantakun, K Jantakun, T Jantakoon International Education Studies 14 (11), 94-103, 2021 | 12 | 2021 |
STEAM Education Using Design Thinking Process through Virtual Communities of Practice (STEAM-DT-VCoPs). T Jantakun, K Jantakun, T Jantakoon Journal of Educational Issues 7 (1), 249-259, 2021 | 9 | 2021 |
Development of flipped classroom instructional model by using webquest based on constructivist theory for creating critical thinking and problem-solving skills T Jantakoon, T., Jantakun TOJET: The Turkish Online Journal of Educational Technology 116 (Special …, 2017 | 4* | 2017 |
Model of Project-Based Learning on Cloud Computing Technology in Collaboration to Enhance Ict Literacy T Jantakun, T., Jantakoon TOJET: The Turkish Online Journal of Educational Technology 115 (Special …, 2017 | 3* | 2017 |
The architecture of system for predicting student performance based on data science approaches (SPPS-DSA architecture) K Jantakun, T Jantakun, T Jantakoon Int. J. Inf. Educ. Technol 12 (8), 778-785, 2022 | 2 | 2022 |
Systematic Review of Smart Classroom for Hard Skills Training in Augmented and Virtual Reality Environments T Jantakun, K Jantakun, T Jantakoon Education Quarterly Reviews 6 (1), 2023 | 1 | 2023 |
Design Thinking Learning Model on Digital Workspace for Sustainable Products and Services to Enhance Digital Entrepreneurs (DTLDW-SPSEDE Model) K Jantakun, T Jantakun, S Boonyapalanant, S Channgam, ... | | |
Education Quarterly T Jantakun, K Jantakun, T Jantakoon | | |