The pastoral and the sublime in Elder Scrolls IV: Oblivion P Martin Game Studies 11 (3), 3, 2011 | 79 | 2011 |
The intellectual structure of game research P Martin Game Studies 18 (1), 2018 | 53 | 2018 |
Regional game studies B Liboriussen, P Martin Game Studies 16 (1), 1, 2016 | 50 | 2016 |
Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game P Martin Games and culture 13 (6), 568-586, 2018 | 41 | 2018 |
A phenomenological account of the playing-body in avatar-based action games P Martin Proceedings of the 6th Philosophy of Computer Games Conference, 29-31, 2012 | 27 | 2012 |
Students as co-producers in a multidisciplinary software engineering project: addressing cultural distance and cross-cohort handover D Foster, F Gilardi, P Martin, W Song, D Towey, A White Teachers and Teaching 24 (7), 840-853, 2018 | 26 | 2018 |
Describing the Game Studies Canon: A Game Citation Analysis. J Frome, P Martin DiGRA conference, 2019 | 18 | 2019 |
Students as partners in a multi-media note-taking app development: Best practices D Towey, D Foster, F Gilardi, P Martin, A White, Y Jiang, Y Pan, Y Qu 2017 IEEE/ACM 39th International Conference on Software Engineering …, 2017 | 16 | 2017 |
Researching and supporting student note-taking: Building a multimedia note-taking app D Towey, D Foster, F Gilardi, P Martin, A White, C Goria 2015 IEEE International Conference on Teaching, Assessment, and Learning for …, 2015 | 14 | 2015 |
Developing an open educational resource: Reflections on a student-staff collaboration D Towey, D Foster, F Gilardi, P Martin, A White, Y Jiang, Y Pan, Y Qu 2017 IEEE 41st Annual Computer Software and Applications Conference (COMPSAC …, 2017 | 13 | 2017 |
Games and gaming in China B Liboriussen, P Martin Games and Culture 11 (3), 227-232, 2016 | 12 | 2016 |
Space and place as expressive categories in videogames P Martin School of Arts, 2011 | 10 | 2011 |
Embodiment in skateboarding videogames P Martin International Journal of Performance Arts and Digital Media 9 (2), 315-327, 2013 | 8 | 2013 |
Ambivalence and Recursion in Castlevania: Symphony of the Night P Martin Eludamos: Journal for Computer Game Culture 5 (1), 71-90, 2011 | 8 | 2011 |
Honour of Kings as Chinese popular heritage: Contesting authorized history in a mobile game B Liboriussen, P Martin China Information 34 (3), 319-341, 2020 | 7 | 2020 |
Landscape and gamescape in Dwarf Fortress P Martin Philosophy of Computer Games, 2013 | 6 | 2013 |
A spatial analysis of the JBA headquarters in Splinter Cell: Double Agent P Martin Proceedings of the 6th International Conference on Foundations of Digital …, 2011 | 6 | 2011 |
Gaming on campus: The promotion of esports in Chinese universities P Martin, W Song Global Esports: Transformation of Cultural Perceptions of Competitive Gaming …, 2021 | 5 | 2021 |
The contradictions of pop nationalism in the manga Gate: Thus the JSDF Fought There! P Martin Journal of Graphic Novels and Comics 11 (2), 167-181, 2020 | 4 | 2020 |
Carnal hermeneutics and the digital game P Martin Journal of the Philosophy of Games 2 (1), 2019 | 4 | 2019 |