Cameron Browne
Cameron Browne
ยืนยันอีเมลแล้วที่ maastrichtuniversity.nl - หน้าแรก
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อ้างโดย
อ้างโดย
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A survey of monte carlo tree search methods
CB Browne, E Powley, D Whitehouse, SM Lucas, PI Cowling, ...
IEEE Transactions on Computational Intelligence and AI in games 4 (1), 1-43, 2012
21852012
Search-based procedural content generation: A taxonomy and survey
J Togelius, GN Yannakakis, KO Stanley, C Browne
IEEE Transactions on Computational Intelligence and AI in Games 3 (3), 172-186, 2011
6832011
Evolutionary Game Design
C Browne
Springer, 2011
3212011
Evolutionary game design
C Browne, F Maire
IEEE Transactions on Computational Intelligence and AI in Games 2 (1), 1-16, 2010
3212010
Search-based procedural content generation
J Togelius, GN Yannakakis, KO Stanley, C Browne
European Conference on the Applications of Evolutionary Computation, 141-150, 2010
1772010
Automatic generation and evaluation of recombination games
CB Browne
Queensland University of Technology, 2008
1342008
Hex Strategy: Making the right connections
C Browne
CRC Press, 2009
1022009
Practical multi-projector display design
A Majumder, MS Brown
AK Peters, Ltd., 2007
792007
Connection games: variations on a theme
C Browne
CRC Press, 2018
592018
Animated font characters
CB Browne, PQ Scott, SR Bruce, GA Hill
US Patent 6,504,545, 2003
562003
Method and apparatus for image metadata entry
C Browne, C Brown
US Patent App. 10/734,222, 2004
452004
System and method for automatic music generation using a neural network architecture
CB Browne
US Patent 6,297,439, 2001
312001
Evolving 3d buildings for the prototype video game subversion
A Martin, A Lim, S Colton, C Browne
European Conference on the Applications of Evolutionary Computation, 111-120, 2010
302010
Automatic kerning of text
CB Browne, MR Arnold, PQ Scott
US Patent 6,829,748, 2004
232004
Font architecture and creation tool for producing richer text
GA Hill, CB Browne, PQ Scott, TM Long
US Patent 6,870,535, 2005
222005
Elegance in game design
C Browne
IEEE Transactions on Computational Intelligence and AI in Games 4 (3), 229-240, 2012
192012
Rules and mechanics
MJ Nelson, J Togelius, C Browne, M Cook
Procedural Content Generation in Games, 99-121, 2016
172016
The dangers of random playouts
C Browne
ICGA Journal-International Computer Games Association 34 (1), 25, 2011
172011
Evolving pixel shaders for the prototype video game subversion
A Howlett, S Colton, C Browne
Proceedings of AISB 10, 2010
172010
Truchet curves and surfaces
C Browne
Computers & Graphics 32 (2), 268-281, 2008
172008
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