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Mike Seymour
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Cited by
Cited by
Year
Actors, avatars and agents: Potentials and implications of natural face technology for the creation of realistic visual presence
M Seymour, K Riemer, J Kay
Journal of the association for Information Systems 19 (10), 4, 2018
1092018
Have we crossed the uncanny valley? Understanding affinity, trustworthiness, and preference for realistic digital humans in immersive environments
M Seymour, LI Yuan, A Dennis, K Riemer
Journal of the Association for Information Systems 22 (3), 9, 2021
1002021
Interactive realistic digital avatars-revisiting the uncanny valley
M Seymour, K Riemer, J Kay
572017
Creating connection with autonomous facial animation
M Sagar, M Seymour, A Henderson
Communications of the ACM 59 (12), 82-91, 2016
562016
Meet mike: epic avatars
M Seymour, C Evans, K Libreri
ACM SIGGRAPH 2017 VR Village, 1-2, 2017
532017
Crossing the uncanny valley? Understanding affinity, trustworthiness, and preference for more realistic virtual humans in immersive environments
L Yuan, A Dennis, K Riemer
392019
Facing the artificial: Understanding affinity, trustworthiness, and preference for more realistic digital humans
M Seymour, L Yuan, A Dennis, K Riemer
362020
Art of Stereo Conversion: 2D to 3D–2012
M Seymour
Fxguide, 2012
212012
Hypercriticality
MY Vardi
Communications of the ACM 53 (7), 5-5, 2010
18*2010
Al with a Human Face The case for and against digital employees
M Seymour, D Lovallo, K Riemer, AR Dennis, L Yuan
Harvard Business Review 101 (3-4), 49-54, 2023
112023
Beyond deep fakes: Conceptual framework, applications, and research agenda for neural rendering of realistic digital faces
M Seymour, K Riemer, L Yuan, A Dennis
112021
Mapping beyond the uncanny valley: A Delphi study on aiding adoption of realistic digital faces
M Seymour, K Riemer, J Kay
112019
Art of optical flow
M Seymour
fxguide, Feb 28, 2432-2439, 2006
92006
Art of LED Wall virtual production, Part one: lessons from the Mandalorian
M Seymour
Retrieved from fxguide. com: https://www. luxmc. com/press-a/art-of-led-wall …, 2022
82022
Hugo: a study of modern inventive visual effects
M Seymour
FX Guide, 2011
82011
The curious case of aging visual effects
M Seymour, B Dawes
fxguide, online 1, 2009
82009
Towards a research agenda for adopting Agile Project Management in Creative Industries
M Seymour, S Coyle
72016
Gravity: vfx that’s anything but down to earth
M Seymour
Retrieved from FxGuide: https://www. fxguide. com/fxfeatured/gravity, 2013
72013
Virtual visitation: Conceptualization and metrics for digital twinning of large interactive social events
K Riemer, M Seymour
62021
The art of roto: 2011
M Seymour
fxguide, 2019
62019
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Articles 1–20