The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives. JE Brand, S Knight, J Majewski DIGRA Conf., 2003 | 91 | 2003 |
Theorising video game narrative J Majewski Bond University, 2003 | 90 | 2003 |
Cultural heritage in role-playing video games: a map of approaches J Majewski Furnace Journal, 2015 | 26 | 2015 |
The Potential for Modding Communities in Cultural Heritage J Majewski The Interactive Past: Archaeology, Heritage, and Video Games, 185-205, 2017 | 17 | 2017 |
The Elder Scrolls V: Skyrim and its audience as a world-building benchmark for Indigenous virtual cultural heritage. J Majewski | 15 | 2018 |
Transmitting and preserving cultural knowledge through Open-World Role-Playing Games J Majewski Role of Higher Education Institutions in Society: Challenges, Tendencies and …, 2014 | 10 | 2014 |
Oldest Culture, Newest Medium: What Emerges from the Clash? J Majewski | 3 | 2016 |
Playing with intangible heritage J Majewski Safeguarding Intangible Heritage: Practices and Politics, 2, 2018 | 1 | 2018 |
Representations of ALANA in computer and video games JE Brand, J Majewski, SJ Knight | 1 | 2006 |
Wing Commander and the Enduring Impact of LiveAction Video J Majewski, S Knight Digital Games Research Association (DiGRA) Australia Queensland Symposium, 20, 2016 | | 2016 |
Approaches to cultural heritage in role-playing games J Majewski Digital Games Research Association (DiGRA) Australia Conference 2015 …, 2015 | | 2015 |