Physically based deformable models in computer graphics A Nealen, M Müller, R Keiser, E Boxerman, M Carlson Computer graphics forum 25 (4), 809-836, 2006 | 1018 | 2006 |
Point based animation of elastic, plastic and melting objects M Müller, R Keiser, A Nealen, M Pauly, M Gross, M Alexa Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer
, 2004 | 535 | 2004 |
Fibermesh: designing freeform surfaces with 3d curves A Nealen, T Igarashi, O Sorkine, M Alexa ACM SIGGRAPH 2007 papers, 41-es, 2007 | 475 | 2007 |
A sketch-based interface for detail-preserving mesh editing A Nealen, O Sorkine, M Alexa, D Cohen-Or ACM SIGGRAPH 2005 Papers, 1142-1147, 2005 | 301 | 2005 |
Laplacian mesh optimization A Nealen, T Igarashi, O Sorkine, M Alexa Proceedings of the 4th international conference on Computer graphics and
, 2006 | 295 | 2006 |
Procedural content generation via machine learning (PCGML) A Summerville, S Snodgrass, M Guzdial, C Holmgård, AK Hoover, ... IEEE Transactions on Games 10 (3), 257-270, 2018 | 168 | 2018 |
Hybrid texture synthesis A Nealen, M Alexa Techn. Univ., Fachbereich Informatik, Fachgebiet Graphisch-Interaktive Systeme, 2003 | 168 | 2003 |
An as-short-as-possible introduction to the least squares, weighted least squares and moving least squares methods for scattered data approximation and interpolation A Nealen URL: http://www. nealen. com/projects 130 (150), 25, 2004 | 160 | 2004 |
Perceptual models of viewpoint preference A Secord, J Lu, A Finkelstein, M Singh, A Nealen ACM Transactions on Graphics (TOG) 30 (5), 1-12, 2011 | 138 | 2011 |
SilSketch: automated sketch-based editing of surface meshes J Zimmermann, A Nealen, M Alexa Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and
, 2007 | 87 | 2007 |
Exploring Game Space Using Survival Analysis. A Isaksen, D Gopstein, A Nealen FDG, 2015 | 64 | 2015 |
Volumetric modeling with diffusion surfaces K Takayama, O Sorkine, A Nealen, T Igarashi ACM SIGGRAPH Asia 2010 papers, 1-8, 2010 | 59 | 2010 |
Rigmesh: automatic rigging for part-based shape modeling and deformation P Borosán, M Jin, D DeCarlo, Y Gingold, A Nealen ACM Transactions on Graphics (TOG) 31 (6), 1-9, 2012 | 56 | 2012 |
Pixelated image abstraction. T Gerstner, D DeCarlo, M Alexa, A Finkelstein, YI Gingold, A Nealen Expressive, 29-36, 2012 | 43 | 2012 |
Modifying MCTS for Human-Like General Video Game Playing. A Khalifa, A Isaksen, J Togelius, A Nealen IJCAI, 2514-2520, 2016 | 38 | 2016 |
Discovering unique game variants A Isaksen, D Gopstein, J Togelius, A Nealen Computational Creativity and Games Workshop at the 2015 International
, 2015 | 38 | 2015 |
Talakat: Bullet hell generation through constrained map-elites A Khalifa, S Lee, A Nealen, J Togelius Proceedings of The Genetic and Evolutionary Computation Conference, 1047-1054, 2018 | 34 | 2018 |
Construction of an office building using concrete made from recycled demolition material P Grübi, A Nealen Sustainable Construction: Use of Recycled Concrete Aggregate: Proceedings of
, 1998 | 32 | 1998 |
Depth in strategic games F Lantz, A Isaksen, A Jaffe, A Nealen, J Togelius 31st AAAI Conference on Artificial Intelligence, AAAI 2017, 967-974, 2017 | 31* | 2017 |
Hyper-heuristic general video game playing A Mendes, J Togelius, A Nealen 2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016 | 31 | 2016 |