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Systems and methods for automatic collision avoidance, grouping and alignment of musical symbols D Bignell, D Spreadbury US Patent 8,093,481, 2012 | 12 | 2012 |
How humans perceive human-like behavior in video game navigation E Zuniga, S Milani, G Leroy, J Rzepecki, R Georgescu, I Momennejad, ... CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-11, 2022 | 11 | 2022 |
Towards flexible inference in sequential decision problems via bidirectional transformers M Carroll, J Lin, O Paradise, R Georgescu, M Sun, D Bignell, S Milani, ... arXiv preprint arXiv:2204.13326, 2022 | 8 | 2022 |
Training behavior of an agent ADJ Diggle, J Nanavati, K Hofmann, SM Devlin, AP Slowey, J Agrawal, ... US Patent 11,182,698, 2021 | 5 | 2021 |
Customizing scripted bots: Sample efficient imitation learning for human-like behavior in minecraft B Broll, M Hausknecht, D Bignell, A Swaminathan AAMAS Workshop on Adaptive and Learning Agents, 2019 | 5 | 2019 |
Visual encoders for data-efficient imitation learning in modern video games L Schäfer, L Jones, A Kanervisto, Y Cao, T Rashid, R Georgescu, ... | 2 | 2023 |
Aligning Agents like Large Language Models A Jelley, Y Cao, D Bignell, S Devlin, T Rashid arXiv preprint arXiv:2406.04208, 2024 | | 2024 |