Digital game-based learning: Towards an experiential gaming model K Kiili The Internet and higher education 8 (1), 13-24, 2005 | 2410 | 2005 |
Foundation for problem‐based gaming K Kiili British journal of educational technology 38 (3), 394-404, 2007 | 481 | 2007 |
The design principles for flow experience in educational games K Kiili, S De Freitas, S Arnab, T Lainema Procedia Computer Science 15, 78-91, 2012 | 429 | 2012 |
Content creation challenges and flow experience in educational games: The IT-Emperor case K Kiili The Internet and higher education 8 (3), 183-198, 2005 | 300 | 2005 |
Evaluations of an experiential gaming model K Kiili Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, 2006 | 229 | 2006 |
Flow framework for analyzing the quality of educational games K Kiili, T Lainema, S de Freitas, S Arnab Entertainment computing 5 (4), 367-377, 2014 | 222 | 2014 |
Flow experience in game based learning–a systematic literature review A Perttula, K Kiili, A Lindstedt, P Tuomi International Journal of Serious Games 4 (1), 57-72, 2017 | 197 | 2017 |
Increased emotional engagement in game-based learning–A machine learning approach on facial emotion detection data M Ninaus, S Greipl, K Kiili, A Lindstedt, S Huber, E Klein, HO Karnath, ... Computers & Education 142, 103641, 2019 | 190 | 2019 |
Evaluating the effectiveness of a game-based rational number training-In-game metrics as learning indicators K Kiili, K Moeller, M Ninaus Computers & Education 120, 13-28, 2018 | 159 | 2018 |
Foundation for measuring engagement in educational games K Kiili, T Lainema Journal of interactive learning research 19 (3), 469-488, 2008 | 158 | 2008 |
Designing serious games for education: from pedagogical principles to game mechanisms F Bellotti, M Ott, S Arnab, R Berta, S de Freitas, K Kiili, A De Gloria Proceedings of the 5th European Conference on Games Based Learning, 26-34, 2011 | 145 | 2011 |
On educational game design: Building blocks of flow experience K Kiili Tampere University of Technology, 2005 | 134 | 2005 |
Evaluating cognitive and affective outcomes of a digital game-based math test K Kiili, H Ketamo IEEE transactions on learning technologies 11 (2), 255-263, 2017 | 131 | 2017 |
Using video games to combine learning and assessment in mathematics education K Kiili, K Devlin, A Perttula, P Tuomi, A Lindstedt International Journal of Serious Games 2 (4), 37-55, 2015 | 114 | 2015 |
Assessing fraction knowledge by a digital game M Ninaus, K Kiili, J McMullen, K Moeller Computers in Human Behavior 70, 197-206, 2017 | 91 | 2017 |
Exploring the learning mechanism in educational games K Kiili, H Ketamo Journal of Computing and Information Technology 15 (4), 319-324, 2007 | 86 | 2007 |
Conceptual change takes time: Game based learning cannot be only supplementary amusement H Ketamo, K Kiili Journal of Educational Multimedia and Hypermedia 19 (4), 399-419, 2010 | 72 | 2010 |
Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience M Ninaus, K Moeller, J McMullen, K Kiili International Journal of Serious Games 4 (3), 15-30, 2017 | 69 | 2017 |
Participatory multimedia learning: Engaging learners K Kiili Australasian Journal of Educational Technology 21 (3), 2005 | 66 | 2005 |
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning S Greipl, E Klein, A Lindstedt, K Kiili, K Moeller, HO Karnath, ... Computers in Human Behavior 125, 106946, 2021 | 65 | 2021 |