Automatic real-time generation of floor plans based on squarified treemaps algorithm F Marson, SR Musse International Journal of Computer Games Technology 2010, 1-10, 2010 | 106 | 2010 |
Procedural floor plan generation from building sketches D Camozzato, L Dihl, I Silveira, F Marson, SR Musse ACM SIGGRAPH 2015 Posters, 1-1, 2015 | 28 | 2015 |
A multioutcrop sharing and interpretation system: Exploring 3-d surface and subsurface data L Gonzaga, MR Veronez, GL Kannenberg, DN Alves, LG Santana, ... IEEE Geoscience and Remote Sensing Magazine 6 (2), 8-16, 2018 | 21 | 2018 |
Por que filosofia? uma abordagem histórico-didática do ensino de filosofia no segundo grau SMR Souza, F Marson | 18 | 1992 |
Pensamento Computacional no Ensino Superior: Relato de uma oficina com professores da Universidade do Vale do Rio dos Sinos AJC Kampff, T Lopes, IM Alves, VC de Souza, S Rigo, F Marson Anais dos Workshops do Congresso Brasileiro de Informática na Educação 5 (1 …, 2016 | 14 | 2016 |
Immersive learning: metaversos e jogos digitais na educação E Schlemmer, F Marson 2013 8th Iberian Conference on Information Systems and Technologies (CISTI), 1-7, 2013 | 14 | 2013 |
From their environment to their behavior: a procedural approach to model groups of virtual agents R Hocevar, F Marson, V Cassol, H Braun, R Bidarra, SR Musse Intelligent Virtual Agents: 12th International Conference, IVA 2012, Santa …, 2012 | 13 | 2012 |
Real-time Procedural Generation of Personaliz ed Façade and Interior Appearances Based on Semantics I Silveira, D Camozzato, F Marson, L Dihl, S Musse XIV Simpósio Brasileiro de Jogos e Entretenimento Digital - SBGames, 2015 | 12 | 2015 |
Simulation of autonomous agents using terrain reasoning VJ Cassol, FP Marson, M Vendramini, M Paravisi, AL Bicho, CR Jung, ... Proc. the Twelfth IASTED International Conference on Computer Graphics and …, 2011 | 11 | 2011 |
RIDERS: Road Inspection & Driver Simulation MR VERONEZ, L GONZAGA JR, F BORDIN, LS KUPSSINSKU, ... IEEE Virtual Reality 1, 2018 | 9 | 2018 |
Semantic crowds: reusable population for virtual worlds N Kraayenbrink, J Kessing, T Tutenel, G de Haan, F Marson, SR Musse, ... Procedia Computer Science 15, 122-139, 2012 | 9 | 2012 |
Immersive virtual fieldwork: advances for the petroleum industry L Gonzaga, M RobertoVeronez, GL Kannenberg, DN Alves, CL Cazarin, ... 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 561-562, 2018 | 8 | 2018 |
Analysis of positional and geometric accuracy of objects in survey with unmanned aerial vehicle (UAV) G Soares, LC Inocencio, MR Veronez, LG da Silveira, F Bordin, ... IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018 | 7 | 2018 |
3D data acquisition using stereo camera E Kirsten, LC Inocencio, MR Veronez, LG Da Silveira, F Bordin, ... IGARSS 2018-2018 IEEE International Geoscience and Remote Sensing Symposium …, 2018 | 7 | 2018 |
Modelagem procedural de cidades virtuais F Marson, C Jung, S Musse Symposium on Virtual Reality, 2003 | 6 | 2003 |
Procedural hair generation VJ Cassol, FP Marson, SR Musse 2009 VIII Brazilian Symposium on Games and Digital Entertainment, 185-190, 2009 | 5 | 2009 |
Tapamática: Uma aplicação de Realidade Aumentada com Enfoque Educacional para Estudantes das Séries Iniciais FO Frosi, F Marson 6º Workshop de Realidade e Virtual e Aumentada, 0 | 5* | |
SBGames K&T: o rastreio, o toque, o pouso e o reconhecimento atento E Schlemmer, DQ Lopes, F Marson, P Carolei, ES Thomazzoni SBGAMES KIDS & TEENS 14, 42-69, 2015 | 4 | 2015 |
CrowdVis: A Framework For Real Time Crowd Visualization H Braun, F Marson, R Hocevar, V Cassol, SR Musse ACM Symposium on Applied Computing, 2013 | 4 | 2013 |
Digital field book for geosciences J Cagliari, MR Veronez, F Heinen, L Gonzaga, FMW Tognoli, DP Gallon, ... 2017 IEEE International Geoscience and Remote Sensing Symposium (IGARSS …, 2017 | 3 | 2017 |